The third is inheritance: version 0.31.1 introduced genetics, allowing creatures to inherit part of their size from the appearance, specifically the height and girth, of their parents.Īctual creature sizes go from 1 (small insect vermin) to 200,000,000 ( giant sperm whales, the largest creature in the game). The second is the age of the creature: most creatures are not born anywhere near their maximum size, and instead must grow into it some, like most species of snake, grow throughout their entire lifetime, and probably will not live long enough to reach it. First and most basic is the average maintained across an individual species of creature. The actual size of a creature is the result of three different effects, one basic and two that are highly variable. On creatures, size also directly determines what kind of equipment a creature can wear: large, small, normal, or none at all. Bodysize also determines average butchering yields, (along with morphology) how much damage they can absorb, and (along with morphology and attack definition tokens) how much damage they can inflict in melee. However, in the infinite complexity of Dwarf Fortress, there are a number of other materials animals internalize ( ivory, hair, horn, shell, etc.) which have their own densities, shifting a creature's actual weight relative to its size, sometimes significantly (elephant tusks weigh a lot). When it comes to creatures, size is a rough stand-in for weight: standard flesh weighs one gram per cubic centimeter. Changing this value too much can lead to fun.Ĭreature-specific size is known internally as bodysize (from the token). Through weight, the size of an item has a large number of further ramifications in the game, such as carry time, pressure plate activation, impact momentum, weight restrictions, and so forth. Size directly affects such things as which weapons your dwarves can equip, butchering returns, and combat effectiveness, both for creatures ( elephants are very hard to kill because there's so much tissue to them, but they have a surprisingly hard time landing a hit on, say, cavys) and for weapons. It doesn't help that a thirty-five to forty foot bronze colossus fits in a basic wooden cage (although, a fire man fits in it too). This is mostly because when even dragons occupy a single square, size becomes a little difficult to contextualize. Size has a large number of important ramifications on the game, many of them through its effect on overall weight, but as material properties go, its implementation in the game is somewhat underwhelming - witness the incredible compression of matter, space, and time that is the garbage dump. Size, along with the underlying material's density, is used to calculate an item's weight: It is essentially volume, but is called size in creature raw files, and is so translated to item definitions as well. Size is a measure of how big a creature or item is, measured in cubic centimeters. Or more likely, the list of creatures by size. You may be looking for size of clothing, armor, the dimensions of a tile.
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